About this game
You are a folklorist sent to record a dying rite in Hollowmere, a half-drowned marsh village that wants you to write down the version the church approves and leave before the third night. Interview five wary villagers — each a real character holding one guarded piece of the truth — cross-reference their words, rub the marsh-marks from the stones, and reconstruct what the Drowning Feast actually is before the tide runs out. The rite is authored fresh every play and proven consistent before you arrive, so the contradictions you uncover are genuine seams in a real secret. Then decide what to do with what you found — publish it, burn it, warn the girl, or walk down to the water yourself.